Some are timed all are simple and easy to solve. These range from a memory-style game to a Connect 4 meets Tetris puzzle game. Sometimes this will open a locked door, sometimes it will turn off the automatic gun turrets, but each time it will require you to play a simple mini-game. You'll also come across plenty of computer terminals that need to be hacked. Frustratingly, you can't fire your gun and have the goggles on at the same time, which can lead to you getting caught by the spotlights while trying to dispose of robots. If you get spotted too often or for too long, the mission is failed. The security lights and lasers, meanwhile, operate on a pattern, so you'll need to do some quick memorization before venturing out and around them. I was often chased by the security bots, but at no point did any actually attack me. You hold the right trigger and it aims automatically, and after a few shots the robot goes down. The combat is so simple as to feel superfluous. There are some gadgets to help you out, including guns for taking out robots and goggles that let you see spotlights and other security measures. It plays sort of like an awkward stealth-action game mixed with a mini-game collection. You'll be confronted with locked doors to open, computers to hack, security robots and lasers to avoid, and more. Here, you can chat with other players, purchase new outfits for your avatar, and, of course, take on missions.Įach mission has the same goal: get through a variety of obstacles to collect a briefcase, and then get out quickly before time runs out. There's a central hub area in a surprisingly bland futuristic volcano lair, complete with flowing lava and plenty of screens and terminals. You take on the role of a spy of some sort, tasked with infiltrating various areas and collecting briefcases full of information. One of the new games, called Conspiracy, is developed by Jet Set Games, the studio behind the iOS strategy game Highborn. Last week the service saw two of these games released, and Ars headed back into the virtual world to see just how good they are. Now Sony is attempting something different: releasing Home games crafted by actual game developers. There have been game-themed spaces to explore, alternate reality games, and plenty of mini-games. The lighthearted tunes especially provide a beautiful juxtaposition between the childlike imagination and the horrifying display surrounding you.Ever since the release of Home, Sony has experimented with various ways to entice users to enter the virtual world. The melodies range from upbeat and whimsical to dark and foreboding. However, the soundtrack is what shines brightest though. The sound effects are well done, with there being some truly visceral sounding gore effects as heads get snapped off and creatures ripped apart. Once again, there’s no real dialogue, but like in Chuchel, there are some cute nonsensical mutterings. The sound design in Happy Game is wonderful. What can I say? I’m a sucker for all things ghastly and grisly. And yes, I am aware that I’m calling a game featuring decapitated bunnies and hideous monsters gorgeous. The result are a few images that have a noticeably lower resolution that distracts from a normally gorgeous game. My only issue is that occasionally the images looked a bit too stretched, like they decided to take a small image and expand it to fill the screen. I absolutely loved it! Somehow Amanita Design was able to make a game that was simultaneously disturbing, grotesque, and adorable. This is the cutest circle of Hell I’ve ever seen.Īs I mentioned above, the art design of Happy Game is very much the same as Chuchel, only given a gruesome makeover. Because of this, Happy Game kept me much more engaged than Chuchel. Yes, there are still plenty of sections that will have you simply clicking on something obvious in order to progress, but there were actually a few places that had me stumped for a moment. While Happy Game still won’t require you to be a genius to solve its puzzles, the difficulty has definitely been increased for the most part. My biggest complaint with Chuchel was its lack of any sort of challenge. The entire thing is presented without an extensive narrative or any real dialogue, which reminded me of Limbo or DARQ, especially due to the macabre nature of the game. Where in Chuchel you were a fuzzy little monster chasing after a cherry that was constantly being snatched away from you, in Happy Game you’re a boy chasing after his ball. You’ll move the protagonist through numerous challenges and obstacles that are presented in different sections like chapters. Just like Chuchel, Happy Game is a point-and-click adventure that’s best described as an interactive animation.
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