![]() In one particular spot, they completely consumed the screen, like playing the game through packet of uncooked spaghetti. In some places, it’s just a bit of an annoyance. Graphical glitch lines now show up in a few different locations on PS5. What’s more, it appears that these are new to the console versions on the game. New version, new glitchesĮven in the peaceful overworld, where there’s no puzzles to attempt, there are now frustrations. Despite knowing exactly what to do, it took a number of times because pressing square to activate a transporter took just too long. There’s a few levels towards the end of the game that involve distracting sentry bots and using transporter tunnels to dip between them. The controls for Maya, the meandering speed in which she moves and the sluggish response when clicking a button to activate something, makes solving some of the puzzles more luck than judgement. ![]() That demand for accuracy and timeliness isn’t matched by responsiveness from the game itself. Which is a shame, because that becomes one of the most infuriating elements of Ever Forward. This aspect of the game becomes more and more prominent as you near its ending. That’s because there are a number of puzzles in Ever Forward that demand precision timing. You’ll need to use this quick save regularly, even when you know the solution. Thankfully, there’s a quick save option in this game which means when you do fail, you don’t lose a vast amount of progress. It made sense once I’d figured it out, but the game didn’t make any effort to assist my line of thinking. I stumbled across the solution to the puzzle by accident after failing at the level at least 30 times. There’s a hint system in the game but more often than not, they remind you of the broader mechanics rather than specifics in the puzzle, meaning they’re not always useful. In order to spot the solution to this puzzle, you’d have to be looking in an unnatural direction in relation to the level structure. Below that, there is another bridge which has a sentry watching over it that you’ll need to cross. For example, in one level, there is a bridge that retracts and extends repeatedly. This is down to the obtuse design of some puzzles that doesn’t really give the player a chance. Tough callĮver Forward might even be too tough for its own good at times. When it does, it’s to elevate the difficulty further. Ever Forward doesn’t use many of its puzzle ideas more than once. In some, you’ll be using transporter tubes in order to zip around a level then throwing a box across gaps. In some puzzles, you’ll have to find a way to use buttons in order to manipulate lifts so that you can send a box where it needs to go. Whether the Roundybots are involved in a puzzle or not, there’s some really testing logic puzzles in Ever Forward. Throwing a box to distract a roundybot and then sneaking around to later pick up that box once the sentry has given up its search is both tense and satisfying. They respond to sound, like the noise generated when Maya jumps or when a box is thrown, and they react when other defences have been interfered with, like laser fences. Manipulating these sentry bots is a core mechanic of Ever Forward. These have a single eye and cast out a blue vision cone which will send Maya back to the start of the level if they catch sight of her. In almost every level, there are sentry bots, affectionately referred to as Roundybots because of their shape. Standing between Maya and the exit are situations and obstacles that make that quite difficult. These boxes can be spawned from floor panels with a tap of a button and then carried or thrown. The main aim of each puzzle in this game is to reach the end point while holding a box. You can feel that intention in the out-of-the-box thinking that is required in order to find a solution to these dilemmas. According to Pathea games, these puzzles were designed “with the “puzzle gamer” in mind”. The head scratchers at the core of this game are challenging and very inventive. Let’s start with the main positive aspect of Ever Forward – the puzzles. As she rediscovers her memories, she’ll uncover the story of who she is and why she’s in this strange world. Here, she finds a puzzle or series of puzzles which, when solved, will unlock one of her memories. Accompanied by a floating cuboid robot, Maya must approach these roots which then transport her to another location. ![]() Throughout the world are vine-like roots, some of which have turned red with corruption, blocking her path. She wakes in an unfamiliar world that looks beautiful and serene on the surface. In Ever Forward, you play as a young girl called Maya.
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